MarvelousDesigner

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CASE STUDIES

DIGIC PICTURES‘GAME CINEMATICS’

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by Diana Sindel – Junior character artist in Digic Pictures
Marvelous Designer is very user friendly, and one can quickly get used to its interface. Due to my experience in apparel making, using Marvelous Designer is the fastest and easiest pattern based modelling method for creating realistic simulated clothes. It is very useful that, in contrast to poly modelling, I can add more material to the fabric in a controlled way, which makes it easier to create realistic cloth simulation. more >
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CD PROJEKT RED‘THE WITCHER 3: WILD HUNT’

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by Wojciech Michalski – Character Artist at CD PROJEKT RED
I can wholeheartedly recommend Marvelous Designer to any CG artist looking for fast, intuitive and, most of all, effective fabric simulation software. The team behind Marvelous Designer knows exactly how popular it is becoming in the industry and continues to make it even more useful and user friendly. more >
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FLIPPEDNORMALS‘CONCEPTING WITH MARVELOUS DESIGNER & ZBRUSH’

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by Morten Jeager – 3D Character Artist at FlippedNormals
I love the speed and ease of use that Marvelous Designer provides. Being able to jump in and create useable clothing quickly is something I enjoy immensely. I feel because Marvelous Designer is tailored to artists, it’s super easy to change the look and style of fabrics in any way I want. more >
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PEARL ABYSS ‘BLACK DESERT’

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by YoontekOh - Senior Character Artist at Pearl Abyss
With Marvelous Designer, we managed to create character’s clothes quickly and they looked totally realistic. Even though i had no knowledge on fashion, it wasn’t challenge for me at all as it’s easy to use. Marvelous Designer allowed us to work faster and bring us better quality of 3D clothes, yet also put more and more details and love into our characters with a lot of flexibility. more >
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MOFAC & ALFRED ‘MAPLE STORY2’

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by Heesuk Choi - 3D Design Director at Mofac & Alfred
Marvelous Designer was used in character modeling and simulation for more detailed wrinkles and I believe this is indispensable that we couldn’t imagine modeling 3D clothes without. It saved our time on modeling 3D clothes and interface of Marvelous Designer is interactive and easy-to-use. more >
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MOFAC & ALFRED ‘BLADE’

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by Heesuk Choi - 3D Design Director at Mofac & Alfred
With Marvelous Designer you can design in 2D and it can be reflected directly in 3D to see some changes. This has broken down many barriers!! It represents a tremendous savings in time of creative production. I have tried other similar programs but I didn't feel too comfortable with them. more >
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UBISOFT‘ASSASSIN´S CREED UNITY’

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by Boyon Raphael - Senior Character Artist in Ubisoft Montreal
Marvelous Designers simulations are better than any other package on the market. I think Marvelous designer made the same type of impression to us artists as Zbrush did back in the days. It's so powerful that it completely changed our workflow for the better. more >
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Vince Rizzi - Senior Character Artist in Ubisoft Montreal
I definitely recommend Marvelous Designer to cg artists who are looking to save lots of time and take the guesswork out of creating credible cloth. Marvelous Designer is a very consistent and easy way of getting ultra-realistic clothing quickly which is extremely important on productions. more >
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PASSION PICTURES Nike ‘The Last Game’

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by Jamie Franks - Lead Effects Artist at Passion Pictures London
Marvelous Designer has become a fundamental part of our toolset for creating digital garments and cloth simulations, I’m yet to see another system that allows you to model and visualize how a garment will look in its draped form. Also the way it handles multiple layers and detail, with such speed, accuracy and stability is simply amazing.more >
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PASSION PICTURESLONDON OLYMPICS ‘STADIUM UK’

BBC’s marketing campaign and title sequences for the 2012 London Olympics entitled “Stadium UK”. The animation was directed by Passion’s Pete Candeland and the campaign was devised by executive creative director Damon Collins. Jamie Franks pioneered the use of Marvelous Designer in the animation.

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WETA DIGITAL‘THE HOBBIT’

For The Hobbit we wanted to create a larger number of clothes that would be indistinguishable from the behaviour of real clothes when simulated. To do this we chose a pattern-based approach at the modelling stage that could accurately create the volume of the real clothing. more >

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UBISOFT ‘ASSASSIN’S CREED UNITY’

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Alexandre Rene - Character Artist at Ubisoft Montreal
Marvelous Designer proved its worth on Assassin’s Creed Revelations, first project at Ubisoft to incorporate it’s use. Marvelous Designer has been really good at iterating on the software making it easier for us to use and include in our pipeline. Marvelous Designer was the obvious choice for our large scale project. In my opinion, Marvelous Designer is the definitive tool for clothes modeling. more >
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KONAMI‘METAL GEAR SOLID V’

Marvelous Designer was a key component in Metal Gear Solid 5’s Fox Engine. The video is a demo presented at GDC 2013 by Kojima Production, Konami. more >

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