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CASE STUDIES

UBISOFT‘ASSASSIN´S CREED UNITY’

Assassin's creed unity
Assassin's creed unity thumbnail
Assassin's creed unity
Assassin's creed unity thumbnail
Assassin's creed unity
Assassin's creed unity thumbnail
Assassin's creed unity
Assassin's creed unity thumbnail
Assassin's creed unity
Assassin's creed unity thumbnail
creator image
by Boyon Raphael - Senior Character Artist in Ubisoft Montreal
Marvelous Designers simulations are better than any other package on the market. I think Marvelous designer made the same type of impression to us artists as Zbrush did back in the days. It's so powerful that it completely changed our workflow for the better.

Can you briefly introduce yourself?
My name is Vince Rizzi. I was a senior character artist on Assassin’s Creed Unity. I’ve been at Ubisoft for almost 6 years.
Working on ACU drastically changed the way I work, primarily because of the use Marvelous Designer in the pipeline.



Which features do you think provide MD with a powerful advantage in comparison to other clothing simulation tools?
I really enjoyed the fact that the simulated cloth models automatically had UVs right from the start, which is basically your pattern you built the garment with. This was useful for me in such cases where I would apply patterns/fabric details to the garment or paint stuff like stitching in Photoshop and apply it to the 3d model afterwards as a map.



Which features would you want to see from MD in future versions?
I’m pretty happy with the program as it is currently, but If I would have to improve on it I would say to stabilize the software’s ability with working with more complex shapes like knots, or scarves for example. Garments that have lots of twists and turns and that overlap with itself can be a little difficult to work with at times.



Would you recommend MD to a CG artist and why?
I definitely recommend Marvelous Designer to cg artists who are looking to save lots of time and take the guesswork out of creating credible cloth.
Marvelous Designer is a very consistent and easy way of getting ultra-realistic clothing quickly which is extremely important on productions.

creator image
by Vince Rizzi, Senior Character Artist in Ubisoft Montreal
I definitely recommend Marvelous Designer to cg artists who are looking to save lots of time and take the guesswork out of creating credible cloth. Marvelous Designer is a very consistent and easy way of getting ultra-realistic clothing quickly which is extremely important on productions.

Can you briefly introduce yourself?
My name is Vince Rizzi. I was a senior character artist on Assassin’s Creed Unity. I’ve been at Ubisoft for almost 6 years.
Working on ACU drastically changed the way I work, primarily because of the use Marvelous Designer in the pipeline.



Which features do you think provide MD with a powerful advantage in comparison to other clothing simulation tools?
I really enjoyed the fact that the simulated cloth models automatically had UVs right from the start, which is basically your pattern you built the garment with. This was useful for me in such cases where I would apply patterns/fabric details to the garment or paint stuff like stitching in Photoshop and apply it to the 3d model afterwards as a map.



Which features would you want to see from MD in future versions?
I’m pretty happy with the program as it is currently, but If I would have to improve on it I would say to stabilize the software’s ability with working with more complex shapes like knots, or scarves for example. Garments that have lots of twists and turns and that overlap with itself can be a little difficult to work with at times.



Would you recommend MD to a CG artist and why?
I definitely recommend Marvelous Designer to cg artists who are looking to save lots of time and take the guesswork out of creating credible cloth.
Marvelous Designer is a very consistent and easy way of getting ultra-realistic clothing quickly which is extremely important on productions.

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