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CASE STUDIES

KONAMI‘METAL GEAR SOLID V’

  • by Takeya Inoguchi (Lead Character Artist at Konami Japan Studio)
  • “Virtual representation of clothing has always been a big challenge in the area of modeling. We have been widely researching from multiple cloth simulation tools to 3D scanning system, but MD was the only product to fully meet our requirements from quality, functionality, speed, and data compatibility. The most powerful advantage I would say is the overall features.”
METAL GEAR SOLID V vod
METAL GEAR SOLID V image
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail
METAL GEAR SOLID V image
METAL GEAR SOLID V thumbnail

Can you briefly introduce yourself?
I have been a part of Kojima Productions since MGS 4, and I have been in charge as the character lead for MGSV.
I oversee the overall character creation process from schedule management for the department, decision making of the character spec, organizing the workflow, outsourcing management, quality improvement process and so on.



Which features do you think provide MD with a powerful advantage in comparison to other clothing simulation tools when you were using it for the “MGS5” project (NextGen)?
Virtual representation of clothing has always been a big challenge in the area of modeling.
We have been widely researching from multiple cloth simulation tools to 3D scanning system, but MD was the only product to fully meet our requirements from quality, functionality, speed, and data compatibility.
The most powerful advantage I would say is the overall features.



Which features do you think provide a powerful advantage for MD comparison to other clothing simulation tools?

Any features needed for game development and CG features creation. I specifically would like to see quad polygon implemented.



Would you recommend MD to a CG artist and why?

Yes, definitely. The whole process of creation will be entirely changed by using MD. There's no reason not to use it.

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