MarvelousDesigner

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CASE STUDIES

UBISOFT‘ASSASSIN´S CREED UNITY’

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Alexandre Rene - Character Artist at Ubisoft Montreal
Marvelous Designer proved its worth on Assassin’s Creed Revelations, first project at Ubisoft to incorporate it’s use. Marvelous Designer has been really good at iterating on the software making it easier for us to use and include in our pipeline. Marvelous Designer was the obvious choice for our large scale project. In my opinion, Marvelous Designer is the definitive tool for clothes modeling.
ASSASSIN´S CREED UNITY image
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ASSASSIN´S CREED UNITY image
ASSASSIN´S CREED UNITY thumbnail
ASSASSIN´S CREED UNITY image
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Can you briefly introduce yourself?

Alexandre Rene, Character Artist and Marvelous Designer Specialist at Ubisoft Montreal.
I’ve used Marvelous Designer while working on Assassin's Creed Unity and Assassin's Creed Revelations.



Which features do you think provide a powerful advantage for MD compared to other clothing simulation tools?

The complete feature set of Marvelous Designer, all features work together.



Which features do you think provide a powerful advantage for MD comparison to other clothing simulation tools?

Skin is not solid like marble and so the way that Marvelous designer simulates on the avatar should reflect that, make a flag for “soft surface” in avatar options.



Would you recommend MD to a CG artist and why?

I’ve recommended Marvelous Designer to the team here in Montreal for the past 4 years. Marvelous Designer just makes sense for clothing assets.

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