MarvelousDesigner

  • Stunning designs are at your fingertips. SIGN IN
START NOW

NEW IN MD 6

Highlighted Features

MERGE

Button/ Buttonhole

Add Buttons and Button Holes as desired on any location of the 3D Garment. See Manual >
Steam

Steam

De-wrinkle and even out smaller areas of 3D Garments, just like you would with a garment steamer. See Manual >
Scene Time Warp

Scene Time Warp

Speed up or slow down the frames in the motion to warp the global time in the scene. See Manual >
Solidify

Solidify

Maintain the folds and wrinkles of any Pattern piece even with Simulation activated. See Manual >
Offset Pattern Outline

Offset Pattern Outline

Extend the Pattern outline while maintaining its original shape. See Manual >
Chalk

Chalk

Draw Chalk Lines on the 3D garment See Manual >
Avatar Improved

Avatar Improved

Delete individual Avatars.
Save Avatars along with Avatar Property Editor.
Undo actions related to the Avatar. See Manual >
Align & Distribute

Align & Distribute

Align or distribute Patterns, segments, or points based on reference points/lines or input values for spacing. Distribute See Manual > Align See Manual >
Symmetrization

Symmetrization

Apply Symmetry to multiple pairs of Patterns at once. See Manual >
Pattern Selection

Pattern Selection

Select Pattern points and segments with the Edit Pattern tool, while using the Transform Pattern tool to easily select individual Internal Shapes that overlap. See Manual >
Internal Point UI

Internal Point UI

Rely on visual cues to determine if internal points are connected or disconnected. See Manual >
Delete All Curve Points

Delete All Curve Points

Quickly delete all Curve Points in one go to convert curved segments to straight segments. See Manual >
Lock All Graphics

Lock All Graphics

Easily select Patterns that have large Graphics applied using the Lock All Graphics function. See Manual >
Save Surface Textures

Save Surface Textures

Piping UV Display

Piping UV Display

While editing the UV, modify the UV placement for Piping created in the 3D Garment window.
Load Motion | Start Position

Load Motion | Start Position

Move the Garment and Avatar to the start position of a Motion when loading Motion files. mtn See Manual > collada See Manual > Cache Animation Import See Manual > Cache Animation Export See Manual > Alembic See Manual > FBX See Manual >
Simulation Toolbar Addition

Simulation Toolbar Addition

Utilize the Simulation toolbar freely while Animations are not being recorded in Animation mode. See Manual >
Library Image

Library Image

Preview large thumbnails of image files within the Library. See Manual >
Scale Input

Scale Input

When importing and exporting files, input the scale (%) after designating its units.

Stunning designs are at your fingertips!

START NOW